

If something is mentioned in the original that isn't discussed here, assume the original text holds. I've organized it to match as closely as possible the flow of the original module. This conversion also seeks to solve some of the larger issues that weren't addressed in the original, many of which were pointed out by fans throughout the years and by the developers themselves. From here things quickly spiral out of control and the players get wrapped up in investigating the history of the town and encountering the spirits that haunt it. In this adventure designed for three to four characters starting at level 1, players come to a town with a dark history in order to bury an old ally.


Changed level up markers, adjusted enemy numbers throughout, removed ability to break down most doors, adjusted health on Giant Stirge, greatly changed the way the Father Charltan and Piper battles work, adjusted the strength of professor Lorrimor's zombie, changed damage in collapsing house, fine tuned individual haunt mechanics, adjusted the Lopper's decapitate ability, adjusted Splatterman AC, adjusted the rules around the Piper's pipe.
